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My point is if you were to continue working on prepare carefully i'd definitely be supportive lol. Plus the official has already had many glitches. In the official any race other than human is another factions ideology and you can't even edit things like beards. RIMWORLD PREPARE CAREFULLY PATCHES PATCHAgreed, I have had no problems with your patch and it has more ideology support than the official. I'm not sure if others are having the same issue I am but I figured I'd post so it could be looked into. This is the only workshop I have for this game but I am looking into other things that could be causing it. It has been working well with me but recently after updating the game itself today it started crashing. RIMWORLD PREPARE CAREFULLY PATCHES MODThe 'Sealed Vault' scenario makes the starting pawn have the 'supersoldier' abilities from the start, and if I use this mod to edit the pawn before starting, the pawn doesn't spawn on game start and you're stuck with an empty map until the 'everyone is dead, keep playing? Freyja Luna Penguin 22 Aug, pm. Hey mate, quick thing, this is messing with VFE: Ancients. I still have to use this mod, the official one breaks compatibility between the Anthro Races mod and using literally any hair. If there's simple issues, I can try to take a look, but I can't promise anything. We've left this up as users have reported better compatibility using this compared to the original mod. Hey guys, just as an fyi this was pretty much a one-time patch to give people Prepare Carefully in 1. RIMWORLD PREPARE CAREFULLY PATCHES CODEIf anyone would like the code I can share it with them but otherwise this mod is no longer supported. I second Ben's comment, EdB released his patch and I personally do not have the time to support this project either. Some games will require you to relaunch them before the item will be downloaded. This item has been added to your Subscriptions. This item has been added to your Favorites. Description Discussions Comments Change Notes. Description Discussions 5 Comments Change Notes. This item will only be visible in searches to you, your friends, and admins. This item will only be visible to you, admins, and anyone marked as a creator. Please see the instructions page for reasons why this item might not work within RimWorld. If you believe your item has been removed by mistake, please contact Steam Support. Please report any problems that you may have.Home Discussions Workshop Market Broadcasts. As always, mod compatibility issues continue to crop up.This will guarantee that any bugs in this release will not corrupt your favorite preset. I recommend that if you are re-saving presets after making changes with this release, save them as new files with a different name instead of overwriting the existing presets.Fixed an issue where relationships would disappear after some time due to the world pawn garbage collection process.It should now display head graphics properly. If the character was loaded later when the mod was no longer enabled, the pawn would have a missing head graphic. Fixed an issue where a character's head graphics were broken when loading a character that used certain modded alien races.Fixed hediffs related to Psylink abilities.Added an error message if you are running a version of RimWorld less than the version required by the mod.When loading a single pawn, it will always be assigned to the ideoligion of the colony.After saving a preset where pawns have an ideoligion different from that of the colony, it will attempt to find a similar ideoligion by looking at its culture and memes.Configure the pawn's ideoligion certainty using the certainty slider.Select from the ideoligions available in the world.This allows more flexibility for adding more panels to the layout. Reworked the user interface so that it now consists of scrolling columns. ![]()
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